Hi guys! It's been a while since the previous update, and in the meantime both Automobilista 2 and now Project Cars 3 have come out. The latter seems to me more like Shift than Project Cars, car classes are confusing, graphically it's worse than the previous games, and the only redeeming feature seems to be pad handling. I guess it's a good moment to start considering new directions in modding. I do know that I want to drive road cars (perhaps some race specced FWD hatchbacks too), and I want new tracks to drive on. AMS2 offers some of this plus a new take on tires, and the game is going to be updated for the next 2 years, with refinements coming to many aspects of the experience (AI, tires, new cars, tracks, career, etc, etc.). To me it looks better than PC3 and the car handling is much more nuanced. And so I've been looking into the modding potential of Automobilista 2: turns out that once the game loads unpacked bootfiles, we can start adding custom cars and more… Just as in PC2, the vehicles rely on the game for tires and sounds. As Reiza add new cars, this selection is going to expand and offer more options. For now, though, some sounds will have to suffice, at least until a better alternative is inserted into the game. I'm planning to release the first mod car at some point after the Nordschleife dlc. Testing is underway... I was going to share with you one more news item, but instead let’s have a puzzle: who can figure out what’s odd about some of the AMS2 screenshots posted below? ;) Btw, all the cars you can spot here will be released at some point, but my test platform is the 991.2 GT3.
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