GVSE wanted to share a few snaps: F430 Scuderia model is now ready to get rained on. And check out the racing stripes adding a few extra HP ;)
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1987 Ferrari F40
Car model by Kunos Sounds by SMS (from TDFRL) Model conversion, editing and retexturing by JDougNY. Physics by JDougNY. Testing by GVSE *** Car Features *** - adjustable wastegate for more HP - 4 tyre options - soft, medium, all-weather and hard (nitto 05) - Damage modeling - flapping & detachable boot depending upon amount of damage - animated popup headlights ****Known Issue**** - Original audio by SMS was used, which did not include audible rev limit. - In rain conditions, there is black-spotting on boot glass of F40 Ai cars. Fix unknown at this time. Installation instructions (for game version 11.2): * *Important: do not skip step 4, which adds tires for this car* * 1. Extract the archive. IMPORTANT! There are 2 versions of the vehicle: 32bit and 64bit. If you launch the game from pCARS.exe then use the 32bit version, and if pCARS64.exe then use the 64 bit variant. Place the extracted car folder (correct version: see above) in the MODS folder in your Pcars directory (if you don't have one, create it). 2. Use JSGME to activate the mod. 3. Navigate to SteamApps\common\pCars directory and check if you already have mods.txt file. If you do then: a. Open it in text editor and add the following lines at the end of the file: Vehicles\Ferrari_F40_87\Ferrari_F40_87.crd :tyres: "Ferrari F40-Med" "Ferrari F40-Med-Rear" "Ferrari F40-All Weather" "Ferrari F40-All Weather-Rear" "Ferrari F40-Soft" "Ferrari F40-Soft-Rear" "Ferrari F40-Hard-Nitto" "Ferrari F40-Hard-Nitto-Rear" :hud: Ferrari_F40_87 If you do not, then copy the mods.txt file provided in the archive and paste it in this directory. 4. !IMPORTANT! ******************************************* you need the tiremod.rg file, which we provided in the archive. If you already have a tiremod.rg file then copy the contents of our file and paste it at the end of your tiremod.rg Place it in the game's main directory (SteamApps\common\pCars), where the mods.txt file resides. ****If you are updating the mod then prior to activating the new version deactivate the previous version using JSGME (open JSGME, highlight the mod in the right side pane and use arrow button in the center to deactivate the mod) .GVSE has been at it again and sent me a fresh batch of snaps: check out the F430 Scuderia in action.
The team has finished damage modeling on the F40. They said that physics for the F40 may be started today or tomorrow. Checkout has begun on a new version of the Porsche 911R, which is slated to be an addon car for pCars2. This new Porsche 911R uses all same-source models (from AC) for the exterior bodywork and interior/cockpit.
One of the cars being worked on by the team is the Ferrari F40. Currently, they have just the damage modeling and physics left to do. Things like the ride height are a bit off in the pics, due to the physics not being started yet. Here are some pics sent by the team for preview.
After a bit of work, all addon cars have been listed in the "Donwloads" sections. Just click on the picture to download. Note: some cars are linked to Nogripracing download section.
Finally, a site for the addon cars of JDougNY and GVSE for pCars has been started.
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