1987 Ferrari F40
Car model by Kunos Sounds by SMS (from TDFRL) Model conversion, editing and retexturing by JDougNY. Physics by JDougNY. Testing by GVSE *** Car Features *** - adjustable wastegate for more HP - 4 tyre options - soft, medium, all-weather and hard (nitto 05) - Damage modeling - flapping & detachable boot depending upon amount of damage - animated popup headlights ****Known Issue**** - Original audio by SMS was used, which did not include audible rev limit. - In rain conditions, there is black-spotting on boot glass of F40 Ai cars. Fix unknown at this time. Installation instructions (for game version 11.2): * *Important: do not skip step 4, which adds tires for this car* * 1. Extract the archive. IMPORTANT! There are 2 versions of the vehicle: 32bit and 64bit. If you launch the game from pCARS.exe then use the 32bit version, and if pCARS64.exe then use the 64 bit variant. Place the extracted car folder (correct version: see above) in the MODS folder in your Pcars directory (if you don't have one, create it). 2. Use JSGME to activate the mod. 3. Navigate to SteamApps\common\pCars directory and check if you already have mods.txt file. If you do then: a. Open it in text editor and add the following lines at the end of the file: Vehicles\Ferrari_F40_87\Ferrari_F40_87.crd :tyres: "Ferrari F40-Med" "Ferrari F40-Med-Rear" "Ferrari F40-All Weather" "Ferrari F40-All Weather-Rear" "Ferrari F40-Soft" "Ferrari F40-Soft-Rear" "Ferrari F40-Hard-Nitto" "Ferrari F40-Hard-Nitto-Rear" :hud: Ferrari_F40_87 If you do not, then copy the mods.txt file provided in the archive and paste it in this directory. 4. !IMPORTANT! ******************************************* you need the tiremod.rg file, which we provided in the archive. If you already have a tiremod.rg file then copy the contents of our file and paste it at the end of your tiremod.rg Place it in the game's main directory (SteamApps\common\pCars), where the mods.txt file resides. ****If you are updating the mod then prior to activating the new version deactivate the previous version using JSGME (open JSGME, highlight the mod in the right side pane and use arrow button in the center to deactivate the mod)
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