Hot Hatch Car Class V 1.00 (64bit) by JDougNY/GVSE Model conversion editing by GVSE/JDougNY Models by SMS (S2U/Pcars) Physics by JDougNY Animation of skeleton/bones for ALL cockpit items by JDougNY Sounds by SMS. Some AI audio compiled by JDougNY Testing/Corrections/Changes by JDougNY Additional testing by GVSE *****Features******** - 13 cars divided into 2 groups (AWD cars are Group 1, FWD/RWD cars are group 2) - all damage modeling included - all cockpit items that have skeleton/bones (bonnet, tubes, tanks, wires, mirrors,stalks, etc) are animated by expanding animation binary coding - all cars follow a specific hp to weight ratio ******************** Installation instructions (for game version 11.2):
* Important: do not skip step 4, which adds tires for this car * 1) Run the exe file (installer) that contains this car The installer will check if you have Shift2Unleashed original game (car models and sounds are from that game). 1.1) On prompt point the installer either to the original DVD with the game or to the installation directory of S2U (where the game exe is). 1.2) On prompt point the installer to the MODS folder in your Pcars directory (if you don't have one, create it). The car will be extracted to that directory. 2. Use JSGME to activate the mod. 3. Navigate to SteamApps\common\pCars directory and check if you already have mods.txt file. If you do then: a. Open your mods.txt in a text editor, then open the provided mods.txt in another text editor session. Copy/Paste the entries from the provided mods.txt at the end of your mods.txt file. If you do not, then copy the mods.txt file provided in the archive and paste it in this directory. 4. !IMPORTANT! you need the tiremod.rg file, which we provided in the archive. Place it in the game's main directory (SteamApps\common\pCars), where the mods.txt file resides. If you already have a tiremod.rg file then copy the contents of our file and paste it at the end of your tiremod.rg *If you are updating the mod, then prior to activating the new version, deactivate the previous version using JSGME (open JSGME, highlight the mod in the right side pane and use arrow button in the center to deactivate the mod)
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